> systems.engineer

I engineer software where performance matters.

I build infrastructure that makes complex software faster to build, easier to scale, and harder to break.

core.systems LIVE
01

Developer Platforms & Build Infrastructure

Cross-platform build, packaging, distribution, caching, CI/CD, Pixi, rattler-build.

02

Platform & Systems Architecture

Foundational services, storage abstractions, APIs, and systems other teams build on.

03

Performance & Systems Engineering

Profiling, latency, throughput, memory, concurrency, and build performance.

HF
04

Distributed & Compute Infrastructure

Schedulers, orchestration, HPC clusters, distributed execution, compute-intensive workflows.

05

Systems Programming

High-performance C++, parsers, libraries, compression, data structures, and low-level abstractions.

06

Data & Storage Infrastructure

Databases, storage engines, serialization, compression, and high-throughput data access.

07

Technical Leadership

Architecture ownership, engineering standards, cross-team influence, and developer enablement.

> system.telemetry LIVE
78%Build accelerationclean build-time reduction
20%Latency improvementcritical logging path
10 → 1Data platformdatabases unified
21×Compressioncompact graph storage
300+Developer reachengineers enabled
ENGINEERING CASE STUDIES
01

DEVELOPER PLATFORM

Building a cross-platform software factory

Build and package infrastructure for complex software across Linux, macOS, Windows, x86_64, and ARM environments, with reproducible dependency resolution and distribution workflows powered by Pixi and Rust-based rattler-build.

Pixirattler-buildRustCI/CDBuild Caching
sourceresolvebuildtestpackagedistribute
LinuxmacOSWindowsARMx86_64
02

PLATFORM ARCHITECTURE

Re-architecting a fragmented data platform

Designed a high-performance database abstraction supporting multiple storage engines and consolidated ten internal databases into one foundation shared by multiple applications.

C++SQLStorageArchitecture
DBDBDB UNIFIED STORAGE PLATFORM APPAPPAPP
03

FOUNDATIONAL INFRASTRUCTURE

Removing latency from shared infrastructure

Profiled and optimized a core logging path used across millions of lines of C++ and Python, removing network-bound bottlenecks and improving latency.

ProfilingC++PythonLatency
HOW I ENGINEER
01

Build platforms, not patches.

Solve recurring engineering problems at the right abstraction layer.

02

Optimize with evidence.

Measure first, profile bottlenecks, then optimize the system.

03

Design for engineers downstream.

Infrastructure succeeds when it makes other engineers faster.

04

Own the whole system.

Architecture, implementation, performance, tooling, and operations belong together.

SELECTED STACK

C++ · Python · Rust ecosystem · Pixi · rattler-build · CI/CD · Docker · SQL · HPC · Build Systems · Linux · macOS · Windows

OPEN SOURCE

Parsers, scientific libraries, static analysis, and developer tooling.

GITHUB ↗