Developer Platforms & Build Infrastructure
Cross-platform build, packaging, distribution, caching, CI/CD, Pixi, rattler-build.
> systems.engineer
I build infrastructure that makes complex software faster to build, easier to scale, and harder to break.
Cross-platform build, packaging, distribution, caching, CI/CD, Pixi, rattler-build.
Foundational services, storage abstractions, APIs, and systems other teams build on.
Profiling, latency, throughput, memory, concurrency, and build performance.
Schedulers, orchestration, HPC clusters, distributed execution, compute-intensive workflows.
High-performance C++, parsers, libraries, compression, data structures, and low-level abstractions.
Databases, storage engines, serialization, compression, and high-throughput data access.
Architecture ownership, engineering standards, cross-team influence, and developer enablement.
DEVELOPER PLATFORM
Build and package infrastructure for complex software across Linux, macOS, Windows, x86_64, and ARM environments, with reproducible dependency resolution and distribution workflows powered by Pixi and Rust-based rattler-build.
PLATFORM ARCHITECTURE
Designed a high-performance database abstraction supporting multiple storage engines and consolidated ten internal databases into one foundation shared by multiple applications.
FOUNDATIONAL INFRASTRUCTURE
Profiled and optimized a core logging path used across millions of lines of C++ and Python, removing network-bound bottlenecks and improving latency.
Solve recurring engineering problems at the right abstraction layer.
Measure first, profile bottlenecks, then optimize the system.
Infrastructure succeeds when it makes other engineers faster.
Architecture, implementation, performance, tooling, and operations belong together.
C++ · Python · Rust ecosystem · Pixi · rattler-build · CI/CD · Docker · SQL · HPC · Build Systems · Linux · macOS · Windows
Parsers, scientific libraries, static analysis, and developer tooling.
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